AI Insights · Timothy · April 2021
Brazil's Top Platformer Games on Android in Q1 2021
A glance at the performance of top platformer games on the Android platform in Brazil during Q1 2021 reveals interesting trends in downloads and user engagement. Sensor Tower provides a deeper dive into the data.
Performance of Top Platformer Games in Brazil, Android Q1 2021
As the first quarter of 2021 has come to a close, we at Sensor Tower have analyzed the performance of the top platformer games on the Android platform in Brazil. Here's a snapshot of the trends observed in downloads, revenue, and active users for these leading games.
Join Clash 3D by Supersonic Studios LTD showed a peak in downloads at over 500K in mid-January, followed by a general downward trend, stabilizing around 400K towards the end of March. Its weekly active users peaked at nearly 2.9M in mid-February before settling at around 2.8M by the end of March. Revenue peaked at $77K in the weeks of mid-March.
TapNation's Giant Rush! - Fighting Games experienced a significant surge in downloads in January, reaching over 300K, followed by a slight decline and steadying at around 250K by the end of the quarter. The weekly active users saw a high of 800K in mid-February, with a slight decrease to around 577K by the end of March. Revenue data shows negligible figures, thus focusing on the downloads and active users trends.
CASUAL AZUR GAMES's Stack Ball - Crash Platforms downloads varied across the quarter, with a high of around 350K in mid-February, and a dip to around 200K at the end of March. Weekly active users mirrored this pattern, peaking at over 2M in February before a decrease to around 1.5M by March end. Revenue showed a rise in early February reaching nearly $60K and then normalized to around $33K.
Stacky Dash, also by Supersonic Studios LTD, saw its highest downloads at over 400K in January, with a downward trend to just under 100K by the end of the quarter. The weekly active users followed a similar decline from over 600K in January to around 300K by late March. Since the revenue remained at $0, our focus remains on the game's download and active user statistics.
Finally, High Heels! by Zynga, released in mid-January, showed a rapid increase in downloads, reaching over 380K in early February, and maintaining strong performance with over 350K downloads by the end of March. Weekly active users saw a consistent increase, reaching nearly 695K by the end of the quarter. Revenue began to show in February and saw a substantial increase to $25K in the last week of March.
For more detailed insights into the performance of platformer games and other categories, Sensor Tower's comprehensive data provides a deeper understanding of market trends and user behavior.